One overlay, both chats
Connect Kick and Twitch to the same arena and both chats feed the same stands. A message from either side moves the same crowd, damages the same boss and enters the same giveaway.
One overlay. Every chat.
Viewers type !join and appear on your stream as their own little critter, sitting on stands around the edge of the picture. They earn XP for watching, level up, evolve, collect skins and play events with the rest of chat, live, where everyone can see it.
Free to play. Viewers join with !join from any device. Streamers paste one browser source into OBS, about 30 seconds, any game.
Live right now
These channels are streaming with Chat Arena right now. Open one, type !join in chat and your critter walks on.
The difference
If you multistream, your Kick chat and your Twitch chat are two rooms that never meet. Chat Arena seats them on the same stands: one audience, one boss to beat, one giveaway. Every competitor we know of is Twitch only.
Connect Kick and Twitch to the same arena and both chats feed the same stands. A message from either side moves the same crowd, damages the same boss and enters the same giveaway.
Someone who follows you on both sites can link their accounts, so XP, gold, skins and their daily streak all stay on a single critter instead of splitting into two half-grown ones.
How it works
The streamer adds one browser source. Viewers type one word. Everything after that happens on the stream itself, in front of everybody.
Sign in with Kick or connect Twitch, copy your overlay link and drop it into OBS as a browser source. The stands sit around the edges of your gameplay, so nothing important is covered.
A critter walks onto the stands with the viewer nick above its head. No account, no download, works from a phone mid-scroll.
Speech bubbles, level ups, evolutions, boss fights, duels and giveaways all play out on screen. Chat watches its own progress happen instead of reading about it.
Progression
A viewer who lurks still grows. Presence earns XP on its own, chatting adds a little more, and every milestone is visible on the stream rather than buried in a dashboard.
One !join puts a critter on a stand around your picture, where it stays for the rest of the stream. It sits on one stand at a time, so a viewer is present on the channel they are actually watching.
When somebody talks in chat, their critter says it out loud in a bubble above its head. Quiet viewers finally have a face, and chat reads itself on stream.
XP ticks passively while the channel is live and a little more when you chat. Levels are unlimited and each one costs more than the last, so a high level really means weeks of showing up.
Every critter starts small, grows into its adult form at level 10 and reaches an epic third stage at level 25, with horns, a halo or an aura. Both moments burst into confetti live on stream.
Earn XP on consecutive days and the streak multiplies everything you earn, up to double. From day seven a flame burns beside your nick on the overlay. Miss a day and it resets.
Time and activity on one specific channel build loyalty there, shown only on that channel. Regulars get visibly ranked in front of the streamer they actually watch.
Collect
Every skin in the catalogue can be unlocked by playing. Gold is a shortcut for people who would rather buy one than grind its condition, and gold itself is only earned by playing.
Skins open up through levels, daily streaks, channel loyalty and giveaway wins. Locked ones show a live preview and exactly what unlocks them, so nothing is a mystery box.
Pick any colour on top of any skin. Change it in your panel and the critter updates on stream instantly.
Gold comes from chatting, watching, beating bosses, winning duels and grabbing random events. It buys 11 weapons that your critter swings in duels and giveaway fights, 6 auras that glow around it, and locked skins. It is cosmetic from top to bottom, and gold is never sold for money.
On stream
The streamer starts these from one panel whenever the stream needs a jolt. Nobody pays to take part in any of them.
The streamer puts up a prize and picks a format. Entry is always free: a viewer is in as soon as they have said something in chat. No tickets, no donations, no paid entry, ever.
A boss looms over the stands and there is no clock on it: it stays until chat beats it, however long that takes. Chat messages are the damage, and follows, subs and tips fire a volley from the entire crowd at once.
When it falls, everyone on the stands shares the reward, a damage top three is shown, and the channel unlocks a tougher boss for next time.
Type !battle and the next viewer who does the same becomes your opponent. Both critters step onto the stage with HP bars and whatever weapon they own, and the winner takes the XP. Critters never fight on their own.
A pegged course fills the screen and every entrant is a marble bouncing down it. The physics are deterministic: the server computes the finishing order first, then the overlay replays exactly that run, so a race cannot be nudged while it is playing.
Ask chat a question and each answer becomes a column on the overlay. Critters physically walk into the column they voted for, so the result is a crowd shifting across the screen instead of a bar chart.
Now and then a treasure chest lands or gold rain starts falling, announced with a sound and a short countdown. Type !grab in time and everyone who grabbed splits the gold.
Chat Arena+
There is one optional subscription. It changes how a critter looks and nothing else, because a giveaway that money can tilt is a giveaway nobody trusts.
Chat Arena+ gives you animated cosmetics and nothing else. Not a single point of XP, not one coin of gold, not one percent of giveaway luck.
Free viewers and members stand on exactly the same ground. A member is easier to spot, never easier to win with. Everything a subscription touches is paint.
Bodies that never stop moving: Aurora, Crystal, Magma, Hologram, Plasma, Void Star, Gilded and Phantom.
A step above the gold-shop ones: a fire vortex, a tilted galaxy, prism beams, a striking thundercloud, falling coins and three orbiting moons.
Played once on !join, the moment chat is looking at one critter: a portal, fireworks, lightning, a meteor or a confetti cannon.
Gold, rainbow, holo and neon plates under the nick, plus a star badge that shows on the stands all stream long.
Fair play
Everything is verified on the server from real chat events. Progress comes from being part of a stream, not from leaving twelve tabs open overnight.
Questions
The things streamers ask first, answered without marketing fog.
Nothing at all. They type !join in your chat and their critter walks onto the stands. It works from a phone and no account is needed to play. Signing in at chatarena.win only adds the panel where you pick skins and colours.
Sign in with Kick or connect Twitch, copy your overlay URL and paste it into OBS as a browser source at 1920x1080. It takes about half a minute and works with any game, with no bots and no category change.
No. Chat Arena runs on Kick and Twitch. YouTube only hands over live chat in a way that would cap how many hours a day we could cover, so rather than ship something that quietly stops working mid-stream, we left it out.
No. It is cosmetic only: animated skins, premium auras, entrance effects and nick plates. No XP, no gold, no better giveaway odds, no extra boss damage, no edge in duels.
No. A critter sits on one stand at a time and the last !join moves it. Passive XP only ticks while the channel is live, chat XP has a cooldown, and there is a daily cap.
Yes. The overlay, every event, the 50 collectible skins and the gold shop are free for streamers and viewers. Chat Arena+ is an optional cosmetic subscription and nothing in the game depends on it.
Doors open
One browser source, one command, and the people already watching you become part of the picture.